![]() ![]() He later released a project with Ion Storm closer to his vision in Daikatana, which you may remember as one of the biggest disappointments in gaming history, certainly not for a lack of trying.įunny enough, Romero is on the record saying he had more fun making his flop than the big success story of Quake. Quake was id Software’s major project after establishing the DOOM series, starting as a passion project of John Romero, first an action side-scroller, then an ambitious action RPG inspired by Virtua Fighter and the Zelda series about an awesome warrior man with a big hammer and hints of areas based on real world time periods. The rest of the team eventually got tired of trying to make the then extremely ambitious idea work, possibly not helped by Romero’s deathmatch addiction that eventually resulted in him leaving the studio shortly after Quake released. Though, at first, it was simply full 3D DOOM with a Lovecraft theme. Despite having four entries, it isn’t spoken about with the same reverence, largely due to just how scattershot the franchise focus became. ![]() ![]() And yet the same can’t be said for its follow-up, Quake. Wolfenstein 3D and Doom are heralded as some of the first great first-person shooters, still fondly remembered today. Screenshots taken were made with the source port Mark V. ![]()
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